Coursemate

Study together, study stronger

UI/UX Case Study

Designed by BSerkhan Design

Overview

The project given by my company was to develop a student centered app that would aid students in studying as it can be difficult to get the support, help and encouragement they need, especially when working online.


There has been an increase in students pursuing studies online due to cost effectiveness and flexibility. Another reason was due to COVID when it was near impossible for students to meet in-person.


To fulfill the requirements of the app, I was provided a project brief which included some details about my user persona, context and required features.


Project Aims

The Coursemate app aims to connect students online to facilitate peer-to-peer learning, support, feedback, and motivation.


My Role

Design Strategy

Problem Solution

Information Architecture

Prototyping

Visual Design

Wireframes

User Flow

User Persona

Design Thinking Process

I attempted to solve the problem by going through the stages of the design thinking process which would help me to:


Have a better understanding of the problem and come up with possible solutions


Understand our users and their needs


Come up with initial foundational designs which would turn into more complex interactive designs

  1. Understand

Problem Statement

Possible Solution

Target Audience

  1. Understand

Problem Statement

Possible Solution

Target Audience

  1. POV

User Persona


  1. Ideate

User Flow

  1. Design

Wireframes

Visual Design

Prototype

Understand

Problem Statement

Students at university and college level 18 years and older struggle to stayed motivated and engaged with their school subjects and get the help they need, especially when juggling their studies with other life matters such as a job, family illness, etc.

Possible Solution

Coursemate, a web responsive app will allow students to:


get inspired


engage with a like-minded student community

when and where they want on any device


connect with other students in their field to:

discuss topics

share insights and support

receive peer feedback on assignments

find others willing to collaborate on projects


study in a fun, interactive way

Target Audience

college and university students 18 years and older working on a degree or diploma

Key Insight Derived

Understanding the problem is a good springboard to think of possible solutions which will lead to the foundational design of pivotal functions for your app

Understanding my target audience will give me information on how, when and where my users will interact with my app and therefore, will inform my design

To better understand my user, I created a proto-persona using information from the received project brief.

User Persona

POV

Owen Cornélio

Occupation

Location

Status

Education

Age

28

Online Economics

student /part-time

Common-Law

Part-time retail store manager

New York

Personality

“I think teamwork will be key to my professional development, so I’d like to find like-minded students to collaborate on projects.”

Brief Story

Owen lives in a small house with his partner Alexis. Owen currently works part-time as a part-time retail store manager to help pay bills and is planning on getting a B.A in economics as he wants to work in the finance field.

Needs and Goals

To complete his course as quickly as possible and gain marketable skills

To find relevant supporting materials and advice from other students and feedback

To find like-minded students to collaborate with

Motivations

To find supporting materials to help him master more complex subjects in his course

To connect with like-minded students to share his work and collaborate

Wants a tool to keep him motivated and support his development as a student and beyond

Frustrations

Not able to discuss course material in-person

Feeling isolated working on course online

Delay in getting feedback back

Not able to find help, support or answers easily

Not feeling motivated

Not feeling engaged with course material

Everyday Activites

go to work 12-5 Monday-Friday

study at desk in office 8-11 am Monday-Friday

exercise 1 hr 3-4 days a week generally in the evening

hang out with friends and partner on the weekend

Key Insight Derived

Having a user persona in mind while designing will keep your designs user-centered → user-centered designs increase customer satisfaction, reduce cost and risk and increase productivity of the design team

A user persona is a great summary of your key target audience’s needs and goals and what they would want in an app

a user persona will direct the design elements you create as well as the features you choose to implement